Search for: "Interactive Games Limited" Results 1 - 20 of 1,474
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28 Jun 2011, 1:12 pm by Calvin Massey
Justice Alito and Justice Breyer, in separate dissents, noted the many ways in which the interactive video experience produces a difference of kind. [read post]
25 May 2015, 9:40 pm
A small-game fallacy occurs when game theorists, economists, or others trying to apply game-theoretic or microeconomic techniques to real-world problems, posit a simple, and thus cognizable, interaction, under a very limited and precise set of rules, whereas real-world analogous situations take place within longer-term and vastly more complicated games with many more players: "the games of life". [read post]
11 Apr 2019, 1:38 am
#QM_MTJG 2019 in reviewMore than Just a Game brings together stakeholders from the industry, legal profession and academia to discuss the emerging challenges and developments facing games and interactive entertainment. [read post]
10 Jul 2012, 9:52 pm by admin
On May 30, 2012, a Federal District Court in New Jersey granted summary judgment to Tetris in an infringement case against Xio Interactive, Inc. for their iPhone game “Mino. [read post]
10 Jul 2012, 9:52 pm by admin
On May 30, 2012, a Federal District Court in New Jersey granted summary judgment to Tetris in an infringement case against Xio Interactive, Inc. for their iPhone game “Mino. [read post]
4 Feb 2014, 4:05 am by Mark Methenitis
Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. [read post]
13 Aug 2017, 4:32 am by Geoffrey R. Stone and Eugene Volokh
In this essay from the National Constitution Center's Interactive Constitution project, Geoffrey R. [read post]
16 Apr 2013, 11:38 pm by Beth Graham
By the time the game was released, Gamecock was acquired by Southpeak Interactive, L.L.C. [read post]
28 Jan 2020, 8:51 am
Analysis of the video game is not limited to the narrative or ludological form itself, but can be extended to the means through which the game is played and particularities of the video game medium. [read post]
28 Jan 2020, 8:50 am by Christine Corcos
Analysis of the video game is not limited to the narrative or ludological form itself, but can be extended to the means through which the game is played and particularities of the video game medium. [read post]
21 Apr 2017, 6:00 am by Jessica Gutierrez Alm
Many of the Bossland programs allow users to create “bots” that play the game automatically without any user interaction so that the user can, for example, achieve a higher level character without the usual effort. [read post]
24 Apr 2012, 10:17 am by Suzanne Ito
And, as game developers have pointed out, the interactivity of some modern video games can lead players to more closely associate with game characters, and, even more than with other media, to feel guilt and other complex emotions through control over characters' actions. 2. [read post]
5 Oct 2009, 3:56 pm by Mark Methenitis
”In order to foster the interactive nature of the conference between the audience and speakers, space will be limited. [read post]
2 May 2021, 9:05 pm by Jennifer J. Schulp
At its most basic, gamification means using game-like elements in non-game activities. [read post]
17 Sep 2010, 11:28 am by Tom B
This case addresses efforts by the State of California to limit the sales of violent games to minors, a position opposed by the IGDA and the AIAS. [read post]
26 Nov 2018, 9:46 am by Keton Hansrajh
”  However, the “local gameplay” limitation rendered the exemption almost useless in an era when online games have overtaken the video game market. [read post]
17 Jul 2009, 11:33 am by Patent Arcade Staff
Cir. 2008): Limits patentable subject matter. [read post]
5 Dec 2010, 5:06 pm
Supreme Court is currently weighing the constitutionality of a statute passed by the state of California in 2005, to limit the sale of graphically violent, interactive video games to minors under the age of 18. [read post]
11 Nov 2016, 2:00 am by Brent Lorentz
 Since those lawsuits, there have been other various legal skirmishes arising primarily from efforts to limit access to such games. [read post]
27 Dec 2022, 5:53 am by Joseph J. Lazzarotti
In general, the rules apply to certain covered entities – those that hold:a nonrestricted license as defined in NRS 463.0177 who deal, operate, carry on, conduct, maintain, or expose for play any game defined in NRS 463.0152 (e.g., games played with cards, dice, equipment or any mechanical or electronic device or machine such as monte, roulette, keno, bingo, blackjack, poker, baccarat, or slot machinea gaming license that allows for the operation of a race book, a… [read post]